
The game also will not save if the save is broken.
Fixed background images covering up tree branches.įixed issues with NaN checking. Removed excess NaN alerts (now only checks player, not temp). Improvements to theme code, partially by Cubedey. Attempt to fix buttons sometimes not updating. Fixed hard resetting while NaN'ed and exporting NaN saves for debugging. Releasing a held buyable/clickable with onHold doesn't click it again. (So you can use canAfford for other things) If an upgrade has both canAfford and cost, it checks both. Tree branches can have custom line widths. Added global background style to mod.js. doReset now will function on non-numeric rows besides "side". Added optional tooltips to upgrades, buyables, clickables, milestones, and gridables. If you already have custom CSS, keep that and ignore the new ones maybe? Broke up style.css into many files to make it easier to find and customize what matters. Fixed an error message regarding popup.css. The demo now has each layer in its own file as well. Added better support for using multiple layer files and similar. Changed some default values on startup to prevent potential issues. Fixed baseAmount being set to 0 even when a layer resets nothing.
canReset now works properly for non-custom layers. Improved tooltip centering (thanks to Scarlettt!). Fixed challenges glowing from countsAs. The game now autosaves before closing, if autosave is on. "deactivated" now also affects achievement/milestone unlocking. Fixed divide by zero when a 0-second tick occurs. Fixed formatting for small negative numbers. Fixed being able to buy upgrades on deactivated layers. Locked/hidden subtabs can't cause node glowing. Fixed an issue with subtab glow colors. Added display-image, h-line, and v-line to documentation. Fixed NaN check for setting Decimal values with text boxes. Added option for shift-clicking nodes toggling their tooltips. Fixed options not updating when new ones are added. nodeStyle can now be used to set fonts.