


The absolute longest section in the game can maybe take you 30 minutes but most are much, much shorter than that. Each level throws you into some quick bit of action and pulls you right out. there are novels out there and certainly someone must have read them.Īnyway, what makes the game so great is that it’s been upgraded to an arcade shooter. Conflicting points of view would have been brilliant but Rashamon this is not, and Gears is not a series anyone plays for the story. You’ll eventually learn what they’re doing in this situation but you might just want to skip the cutscenes. The story is told through flashback and each level in the game is a testament given by one of the characters, changing points of view and allowing each to tell their story as the backstory unfolds. The same awful story and inane dialogue await you, but so do bite-sized chunks of pure action goodness.Īs you start you’ll find series veterans Baird and Cole (alongside new characters Sofia Hendrik and Garron Paduk) undergoing a military trial, as an intense battle against the alien Locust rages outside. I said that about the third one too, but People Can Fly have taken the game and distilled it to its purest form. Needless to say, Gears of War is a much better shooter than Bioshock, and Judgement might be the best of the entire series. But if you’re done with Bioshock Infinite and feeling those same conflicted emotions I did, perhaps it’s time to move on to a purer gaming experience. The latter’s the only one of the bunch that’s meeting sales expectations, perhaps showing people burnt out on these series, or gamers waiting for the next generation of consoles to get that fire burning inside them again, or maybe just that no one wanted to play a game without Marcus Fenix. Fate doesn’t seem to be on their side, because they now had the misfortune of releasing alongside new installments of Tomb Raider, God of War, and Bioshock. So rather than working on a sequel to Bulletstorm they were instead put to work on the fourth Gears of War installment, a prequel entitled Gears of War Judgement. But it looked silly, and no one played it. By offering an arcade experience that scored you for killing enemies in unique ways and weapons like an electric leash and the flailgun- a bola with grenades!- it managed to remind you why you played games in the first place- because they’re fun. People Can Fly's ridiculous(ly fun) FPS was the perfect antidote for anyone sick of all the interchangeable modern shooters of late. It was a goddamn shame that Bulletstorm didn't take off.
